![]() Regardless of Ian’s exact track, there is a risk of a life-threatening storm surge, hurricane-force winds, & heavy rainfall along the west coast/Panhandle of Florida by mid-week /koVmW9yrtJ- National Weather Service September 26, 2022Ĭonditions in western Cuba are expected to deteriorate this evening and through the night, with “significant wind and storm surge impacts expected,” the hurricane center said. #Ian is expected to be a major hurricane in the eastern Gulf of Forecasters expect Ian to become a major hurricane before it lashes the US, with winds reaching 111 mph or greater. Ian’s winds intensified from 85 mph Monday afternoon to 100 mph at 5 p.m. The hurricane center’s forecast for Ian “has shown an unprecedented rate of strengthening from a tropical storm to powerful hurricane,” CNN meteorologist Brandon Miller said. ![]() The eye of the storm is located around 150 miles southeast of the western tip of Cuba and Ian is moving north-northwest near 13 mph, the center said.įlorida could start feeling Ian’s wrath as early as Tuesday, with hurricane conditions potentially hitting the state Wednesday. ET update from the Miami-based National Hurricane Center. Ian is now a Category 2 hurricane on the Saffir-Simpson wind scale, according to a 5 p.m. It was a heck of a lot more epic than many of the previous PF1 and PF2 season end/start multi player specials.Hurricane Ian keeps getting stronger as it barrels toward Florida, prompting urgent evacuations and threatening dangerous storm surges in places not used to getting hit directly by a hurricane. I strongly suspect that it was originally intended as such but that Paizos plans got changed with the pandemic and various fallouts because of the pandemic. My one objection is that this REALLY REALLY REALLY felt like it should have been an End of Season multi table special. But the combats were all fun with opportunities for a wide variety of tactics and characters to shine. This is basically an all action scenario (with, of course, skill checks of various kinds being quite important). Very little roleplaying to be done, unfortunately. The combats were all interesting, the flavour was tasty, and the story was advanced in a way that made sense. A very satisfactory conclusion to this seasons meta plot. We felt like high level adventurers doing high level things with lots of assistance from the lower level pathfinder agents. I was a player in this at full on high tier and it felt quite epic. Come on, folks.give epic scenarios interesting chronicles! * Another chronicle devoid of interesting gear/boons. This isn't a big deal if you are familiar with the material, but it could be rough if you're trying to run this after a single read-through. * A few chunks of text about what the players are expected to do don't *quite* line up with the rest of the scenario. * Some of the stats and DCs don't appear to have been properly adjusted for levels 9-10 this could be deliberate, but it seems unlikely. * Challenging combats which require solid tactics, but feel like they stop just short of too difficult at their hardest. * Editing is mostly solid I only found a few typos, and one thing missing a spell attack modifier. For this reason I just couldn't give this otherwise excellent scenario a full five stars. This is especially disappointing for the season ender. Really all you could ask for in a season ender, except for the fact that the chronicle is, once again, barren. I especially appreciated that, despite the scope of the action, the focus was kept squarely on the PCs as the main heroes. The focused scenario aims to deliver an epic experience to wrap up the season, and from my side of the table at least, it seems to have succeeded. Context: I'm read this three times and GMed it once for a high-tier, 19 CP table.
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