Now, he has to solve three major problems: He needs to find Goal again, reach Elysium and prevent the destruction of the entire planet of Deponia by the hand of the Organon. But an "inexplicable" error causes complications and Goal slips from our hero's reach once again. A clone copy is supposed to help him out of his predicament. When Rufus stumbles upon a cloning machine, he believes to have found his way out. Rufus finds himself (initially in disguise) on a highway cruiser amongst stern-faced officials of the Organon, while Goal goes missing. Finally, Rufus has come up with a seemingly perfect plan.Īnd yet, everything that could possibly go wrong suddenly does go wrong. Goal, the ex-Elysian girl that Rufus has fallen head over heels for, still seems to be the key to his endeavor.and to the elevator that will get him to space. The Organon plans the destruction of Deponia, the lovely Goal has (once again) disappeared, and anti-hero Rufus just can't seem to stop getting in his own way.Īll inventor and free spirit Rufus wanted to do was to get off the junkyard planet of Deponia and move to Elysium, the paradise orbiting Deponia as a spaceship reserved for the highest echelons of society. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia! It’s definitely a game that you need to enjoy because of its dialogue and presentation, not the gameplay.More chaos, more destruction, more Rufus. The song that was played at the beginning of each chapter is also a nice addition to the game. The dialogues are funny, the voice dubs are expressive, and the animations are smooth. Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 Verdictĭespite the difficulty, Deponia was a fun game. It was funny at first although it becomes annoying and boring as time goes. There is no reason to replay the game except to get a certain achievement where you need to finish the game in Droggeljug mode, a mode where every dialogue and voice dub are replaced by “Droggeljug” word. Most of my playtime was spent figuring out how to continue the game due to its difficulty. The game never tells you what to do to solve the puzzles. You need to look for the skip button first though since the button is not obvious. Luckily, the game is forgiving enough to give an option to skip the puzzles if you choose to do so. Just like the point-and-click section, subtle hints are provided to solve the puzzles, although it’s still hard to notice most of the time unless you know what you were doing. The game also has some puzzles that you need to solve. Luckily, the difficulty seems to be easier from the middle of the game some solutions become more linear and characters seem to give more hints about what you are supposed to do next. Some are very small, some are hidden in a certain place that is hard to notice. Some items are also well-hidden that you need to hover your mouse around very carefully to find them. Sadly, it didn’t work every time since some solutions require some thinking to solve. Hints are also too subtle to notice that I had to try almost every item in my inventory to solve a solution every time. I had no idea what to do most of the time since most solutions are quite vague. The Game Point and Clickĭespite being a point-and-click game, I didn’t enjoy its point-and-click elements. It soon becomes a problem when I tried to progress the text slightly after the game does it automatically since it will advance the next dialogue in response. Although the game offers a subtitle, it seems to automatically advance the dialogues after the characters finished talking. What surprises me is that the game voice dubbed all of the dialogues. Some optional dialogues are also available when you are talking to some characters either for laughs or more background of the story. The only thing that entertains me was the conversations between the characters since Rufus, the main character, is such an egotistical person that is willing to do anything to reach his goal, even if it means bringing havoc to the entire village. To be honest, there isn’t much of the story. Everything will come together as you continue playing the game – the game will explain more of the world-building while giving more objectives to complete. There isn’t even a mention about where he wants to go until you spend a few hours in the game. The game keeps on telling about how the main character wants to leave the place he is in without any reason. It’s hard to make out the story at first. All actions and expressions are also animated to make them more expressive. The backgrounds have a lot of attention to the details and characters have a unique look from each other.
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